- Hand - Class in starvationevasion.client.GUIOrig.DraftLayout.hand
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Hand is the GUIOrig element responsible for allowing the user to interact with the current cards in their hand
It will display the hards in the user's hand
On mouseover, the cards will become enlarged
On mouseclick, the player will attempt to play the card
Maybe on rightmouseclick, the player can set card variables
- Hand(GUI, Stage) - Constructor for class starvationevasion.client.GUIOrig.DraftLayout.hand.Hand
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- hand - Variable in class starvationevasion.client.GUIOrig.DraftLayout.hand.Hand
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- hand - Variable in class starvationevasion.client.GUIOrig.DraftLayout.hand.HandOrig
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- handle(Request) - Method in class starvationevasion.server.handlers.Handler
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Send the request through the chain.
- handle(KeyEvent) - Method in class starvationevasion.vis.ClientTest.ClientGUI
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- handle(Event) - Method in class starvationevasion.vis.visuals.UserEventHandler
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- handleHeatMap(ActionEvent) - Method in class starvationevasion.vis.visuals.VisualizerLayout
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- handleMouseClicked(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.ConfigPhaseMapController
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Defines the behavior of the map whena region is click on by the user's mouse
- handleMouseClicked(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.GamePhaseMapController
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Defines the behavior of the map whena region is click on by the user's mouse
- handleMouseClicked(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.MapController
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Defines the behavior of the map whena region is click on by the user's mouse
- handleMouseEntered(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.ConfigPhaseMapController
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Defines the behavior of the map when a region is entered by the user's mouse
- handleMouseEntered(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.GamePhaseMapController
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Defines the behavior of the map when a region is entered by the user's mouse
- handleMouseEntered(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.MapController
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Defines the behavior of the map when a region is entered by the user's mouse
- handleMouseExited(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.ConfigPhaseMapController
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Defines the behavior of the map when a region is exited by the user's mouse
- handleMouseExited(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.GamePhaseMapController
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Defines the behavior of the map when a region is exited by the user's mouse
- handleMouseExited(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.MapController
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Defines the behavior of the map when a region is exited by the user's mouse
- handleMouseMoved(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.ConfigPhaseMapController
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Defines the behavior of the map when the mouse is moved by the user
- handleMouseMoved(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.GamePhaseMapController
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Defines the behavior of the map when the mouse is moved by the user
- handleMouseMoved(MouseEvent) - Method in class starvationevasion.client.GUIOrig.DraftLayout.map.MapController
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Defines the behavior of the map when the mouse is moved by the user
- handleNextEffect(ActionEvent) - Method in class starvationevasion.vis.visuals.VisualizerLayout
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- handleOverlay(ActionEvent) - Method in class starvationevasion.vis.visuals.VisualizerLayout
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- Handler - Class in starvationevasion.server.handlers
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Base Handler that will be instantiated.
- Handler(Server, Worker) - Constructor for class starvationevasion.server.handlers.Handler
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Constructor that sets the chain of command succession.
- handleRequest(Request) - Method in class starvationevasion.server.handlers.AbstractHandler
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- handleRotate(ActionEvent) - Method in class starvationevasion.vis.visuals.VisualizerLayout
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- handleWeather(ActionEvent) - Method in class starvationevasion.vis.visuals.VisualizerLayout
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- HandOrig - Class in starvationevasion.client.GUIOrig.DraftLayout.hand
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Hand is the GUIOrig element responsible for allowing the user to interact with the current cards in their hand
It will display the hards in the user's hand
On mouseover, the cards will become enlarged
On mouseclick, the player will attempt to play the card
Maybe on rightmouseclick, the player can set card variables
- HandOrig(GUI, Stage) - Constructor for class starvationevasion.client.GUIOrig.DraftLayout.hand.HandOrig
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- HASH_ALGORITHM - Static variable in interface starvationevasion.server.model.Encryptable
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The following was taken from Shea Polansky with VERY few modifications.
- hashCode() - Method in class starvationevasion.common.PolicyCard
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- hashtagify(String) - Static method in class starvationevasion.client.GUIOrig.DraftLayout.map.Map
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May god bless our children for he has given us hashtagification
- HEARTLAND - Static variable in interface starvationevasion.client.Logic.geography.MapConstants
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- HEARTLAND_COLOR - Static variable in interface starvationevasion.client.Logic.geography.MapConstants
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- hexArray - Static variable in interface starvationevasion.server.model.Encryptable
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- HoveredNode - Class in starvationevasion.client.GUIOrig.Graphs
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Class which gets added to graphs to allow to display datapoint on mouse over
- HoveredNode(int) - Constructor for class starvationevasion.client.GUIOrig.Graphs.HoveredNode
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Default construct
- humanDevelopmentIndex - Variable in class starvationevasion.common.RegionData
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This region's Human Development Index at the start of the current year.
- Hurricane - Class in starvationevasion.sim.events
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A hurricane special event
- Hurricane(Territory) - Constructor for class starvationevasion.sim.events.Hurricane
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