| Class | Description |
|---|---|
| CardDeck |
Each player region as a unique collection of 80 policy cards that make up that player's
deck.
Each player's deck is shuffled at the start of the simulation. |
| CropData | |
| CropZoneData | |
| FertilizerData |
Data structure for fertilizer data
|
| LandTile | |
| Model |
The Simulator class is the main API for the Server to interact with the simulator.
|
| PenaltyData |
Data structure for holding penalty function data.
|
| Region |
Region class extends AbstractAgriculturalUnit, includes methods for accessing its
fields.
|
| SeaLevel |
In the Starvation Evasion game, sea level refers to the mean sea level (MSL),
averaged over many different times AND in many different locations during the
current year.
The game Starvation Evasion starts in the year ZERO_YEAR=1980. |
| Simulator |
This is the main API point of the Starvation Evasion Simulator.
|
| Territory | |
| TileManager |
| Enum | Description |
|---|---|
| CropZoneData.EnumCropZone | |
| EnumCropZone | |
| EnumFarmMethod | |
| EnumLandType | |
| LandTile.BYTE_DEF |
BYTE_DEF enum generalizes the binary format the LandTiles can be stored in
|