| Class | Description |
|---|---|
| CleanRiverIncentivePolicy |
Title: "Clean River Incentive"
Game Text: "X% tax break for farmers in my region who reduce by Y% the outflow of pesticides and fertilizers from their farms into the rivers." Draft Affects: When drafting this policy, player selects a percentage X [1% through 100%] and Y% [1% through 100%]. Votes Required: Automatic Model Effects: The sim estimates the number and location of farms within the region and the amount spent by those farms on improved irrigation. |
| CovertIntelligencePolicy |
Title: "Covert Intelligence"
Game Text: "You get to covertly examine target player\'s hand and the top two cards of that player\'s deck. You may target yourself. During the voting phase, other players will see that you have played this card, but not know its target. Bonus: If you can correctly answer a hidden research question, you examine the top seven cards of the target player\'s deck." Votes Required: Automatic Model Effects: The fact that such cards as this exist, implies the draw pile must be set at the start of the game rather than cards being randomly picked at draw time. |
| EducateTheWomenCampaignPolicy |
Title: "Educate the Women Campaign"
Game Text: "The US sends 7X million dollars to educate woman of the target world region in reading, basic business and farming techniques." Draft Affects: When drafting this policy, player selects target world region and X million dollars. Votes Required: 4 Model Effects: model needs four control points of each ease-in-out cubic Bezier function giving investment verses food trade penalty function reduction. |
| EfficientIrrigationIncentivePolicy |
Title: "Efficient Irrigation Incentive"
Game Text: "From now through the start of the next turn, X% of money spent by farmers in players region for improved irrigation efficiency is tax deductible." Draft Affects: When drafting this policy, player selects a percentage X [1% through 100%]. Votes Required: Automatic Model Effects: The sim estimates the number and location of farms within the region and the amount spent by those farms on improved irrigation. |
| EthanolTaxCreditChangePolicy |
Title: "Ethanol Production Tax Credit Change"
Game Text: "Currently, an ethanol producer located in my region is entitled to a Y% tax credit to cost of ethanol production, including cellulosic ethanol. This policy changes that to X%." Votes Required: Automatic Draft Affects: When drafting this policy, the model must inform the player of Y and require the player selects X. Model Effects: |
| FertilizerSubsidyPolicy |
Title: "Fertilizer or Feed Subsidy"
Game Text: "This policy offers a subsidy of X% rebate to farmers in your region purchasing commercial fertilizer for target crop or feed supplements for target live stock." Draft Affects: When drafting this policy, player selects target food product and percentage Y. Votes Required: Automatic Model Effects: This policy makes conventional farming of target crop more economic and therefore shifts farmer plantings. |
| ForeignAidFarmInfrastructureForMiddleEast |
Created by Dayloki on 4/1/2016.
|
| ForeignAidForFarmInfrastructurePolicy |
Title: "Foreign Aid for Farm Infrastructure"
Game Text: "The US sends 7X million dollars in foreign aid for capital development of farming infrastructure of target world region." Draft Affects: When drafting this policy, player selects target world region and X million dollars. Votes Required: 4 Eligible Regions: All US Model Effects: model needs four control points of each ease-in-out cubic Bezier function giving investment verses food trade penalty function reduction. |
| GMOSeedInsectResistanceResearchPolicy |
Title: "GMO Seed Insect Resistance Research"
Game Text: "Each participating region spends X million dollars to fund GMO seed research for increasing insect resistance of target crop." Draft Affects: When drafting this policy, player selects a crop and an amount X to be paid by EACH player who approves the policy. |
| InternationalFoodReliefProgramPolicy |
Title: "International Food Relief Program"
Game Text: "Each participating region spends X million dollars to purchase their own regions commodity food for relief of world hunger." Draft Affects: When drafting this policy, player selects an amount X to be paid by EACH player who approves the policy. |
| LoanPolicy |
Title: "Loan"
Game Text: "Target player region lends you X million dollars at 10% interest. Annual loan payments are scheduled from year 2 through year 11 (spanning 4 turns)." Draft Affects: When drafting this policy, player selects target player from whom to attempt to borrow and the amount X. Votes Required: 2 Eligible Regions: Target player only Model Effects: Before resolving any other model effects, X million dollars are transferred from target player to the card owner. |
| MyPlatePromotionCampaignPolicy |
Title: "MyPlate Promotion Campaign"
Game Text: "You spend X million dollars on an advertising campaign within your region promoting public awareness of the United States Department of Agriculture\'s MyPlate nutrition guide." Draft Affects: When drafting this policy, player selects X million dollars. Votes Required: Automatic Model Effects: Model uses four control points of an ease-in-out cubic Bezier function giving shift in food preference demand verses advertising dollars spent. |